Game Effects
Understand every buff, debuff, and unique mechanic in Godforge.
ACC Down
Decreases accuracy stat by 20%.
ACC Up
Increases accuracy stat by 20%.
Acid
Disables Armor Sets and Deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier.
Aetherburn
Increase Target Chance to Weak Hit by 20% and reduces Divinity by 20% on all heroes on the team.
ATK Down
Decreases attack stat by 20%.
ATK Up
Increases Hero Battle Attack Stat by 20%.
Backfire
When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.
Banish
Enemies that die with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.
Barrier
Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.
Blaze
Inflicts 1% MAX HP damage to each hero on the team. This is doubled for the hero taking the turn.
Bleed
Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application.
Block Revive
Enemies that die with this debuff cannot be revived.
Blunt
Decreases Strong Hit Chance and Strong Hit Damage by 15%.
Charm
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.
Confuse
This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.
corrupt
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.
Curse
25% reduced incoming healing and shield/barrier strength.
Dark Tidings
Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.
DEF Down
Decreases defense stat by 20%.
Def up
Increases defense stat by 20%.
Despair
Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.
Drain
Attackers deal 10% increased damage and heal for 10% of the damage inflicted.
Freeze
Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%.
Hex
Allies also take 5% of damage received. This is halved for AoE Damage.
INIT Down
Decreases initiative stat by 10%.
INIT Up
Increases initiative stat by 10%.
Immortal
HP cannot decrease below 1. Duration reduced when triggered.
Intercept
Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered
Mend
Reduce Bleed Stacks by 2 and Heal 10% max HP at the start of the turn.
Petrify
Skips next turn. Increase Divinity Effects are Reduced by 50%.
Phoenix
If the hero is defeated, revives them with 50% HP and 50% Turn Meter. Buff is removed upon activation.
Precision
Guarantees attacks are Strong Hits.
Protect
Ally who placed this buff takes 20% of the damage this unit would receive instead.
Radiance
Reduces damage received by 10% and reflects the reduced damage back to the attacker.
RES Down
Decreases resistance stat by 20%.
RES Up
Increases resist stat by 20%.
Retaliate
Counterattack enemy attackers when hit.
Shade
Permanently removes the hero from Ally Team Control. Shade's cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shade's are defeated and Shade is removed.
Sharpen
Increases Strong Hit Chance and Strong Hit Damage by 15%.
Shield
Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.
Sleep
Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability).
SPD Down
Decreases speed stat by 10%.
SPD Up
Increases speed stat by 10%.
Stalwart
Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.
Stun
Skips next turn.
Taunt
Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.
Terrify
Increases Divinity Cost by 50%.
Vanish
Cannot be directly targeted.
Vulnerable
Increases damage dealt by debuffs by 20%.
Ward
Immune to attack damage. Duration reduced when triggered.