Game Effects

Understand every buff, debuff, and unique mechanic in Godforge.

ACC Down

ACC Down

Decreases accuracy stat by 20%.

ACC Up

ACC Up

Increases accuracy stat by 20%.

Acid

Acid

Disables Armor Sets and Deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier.

Aetherburn

Aetherburn

Increase Target Chance to Weak Hit by 20% and reduces Divinity by 20% on all heroes on the team.

ATK Down

ATK Down

Decreases attack stat by 20%.

ATK Up

ATK Up

Increases Hero Battle Attack Stat by 20%.

Backfire

Backfire

When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.

Banish

Banish

Enemies that die with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.

Barrier

Barrier

Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.

Blaze

Blaze

Inflicts 1% MAX HP damage to each hero on the team. This is doubled for the hero taking the turn.

Bleed

Bleed

Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application.

Block Revive

Block Revive

Enemies that die with this debuff cannot be revived.

Blunt

Blunt

Decreases Strong Hit Chance and Strong Hit Damage by 15%.

Charm

Charm

Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Confuse

Confuse

This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.

corrupt

corrupt

The unit that placed this debuff steals any buffs received. Duration reduced when triggered.

Curse

Curse

25% reduced incoming healing and shield/barrier strength.

Dark Tidings

Dark Tidings

Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.

DEF Down

DEF Down

Decreases defense stat by 20%.

Def up

Def up

Increases defense stat by 20%.

Despair

Despair

Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.

Drain

Drain

Attackers deal 10% increased damage and heal for 10% of the damage inflicted.

Freeze

Freeze

Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%.

Hex

Hex

Allies also take 5% of damage received. This is halved for AoE Damage.

INIT Down

INIT Down

Decreases initiative stat by 10%.

INIT Up

INIT Up

Increases initiative stat by 10%.

Immortal

Immortal

HP cannot decrease below 1. Duration reduced when triggered.

Intercept

Intercept

Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered

Mend

Mend

Reduce Bleed Stacks by 2 and Heal 10% max HP at the start of the turn.

Petrify

Petrify

Skips next turn. Increase Divinity Effects are Reduced by 50%.

Phoenix

Phoenix

If the hero is defeated, revives them with 50% HP and 50% Turn Meter. Buff is removed upon activation.

Precision

Precision

Guarantees attacks are Strong Hits.

Protect

Protect

Ally who placed this buff takes 20% of the damage this unit would receive instead.

Radiance

Radiance

Reduces damage received by 10% and reflects the reduced damage back to the attacker.

RES Down

RES Down

Decreases resistance stat by 20%.

RES Up

RES Up

Increases resist stat by 20%.

Retaliate

Retaliate

Counterattack enemy attackers when hit.

Shade

Shade

Permanently removes the hero from Ally Team Control. Shade's cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shade's are defeated and Shade is removed.

Sharpen

Sharpen

Increases Strong Hit Chance and Strong Hit Damage by 15%.

Shield

Shield

Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.

Sleep

Sleep

Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability).

SPD Down

SPD Down

Decreases speed stat by 10%.

SPD Up

SPD Up

Increases speed stat by 10%.

Stalwart

Stalwart

Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Stun

Stun

Skips next turn.

Taunt

Taunt

Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.

Terrify

Terrify

Increases Divinity Cost by 50%.

Vanish

Vanish

Cannot be directly targeted.

Vulnerable

Vulnerable

Increases damage dealt by debuffs by 20%.

Ward

Ward

Immune to attack damage. Duration reduced when triggered.